Paper Wars

Combat

How attacks work in Paper Wars, how damage is calculated, what counter-attacks do, and how terrain and range change a fight.

Attacking

Select one of your units, then click an enemy with a red ring around it. A unit can attack when:

  • the enemy is within its range, counted in tiles up, down, left and right,
  • it is able to hit that kind of unit (land, sea or air, see Units), and
  • it hasn't already acted this turn.

You can move first and then attack, but you can't move after attacking.

Damage

Each hit does:

attack + roll − defence − shelter

  • attack is the attacker's attack number.
  • roll is a random 0, 1 or 2, like a die roll.
  • defence is the target's defence number.
  • shelter is the terrain bonus if the target is a land unit on forest or mountains. See Terrain.

A hit always does at least 1 damage.

For example, a tank (attack 7) attacking a soldier (defence 1) in a forest (shelter 1) does 7 + roll − 1 − 1, so 5 to 7 damage.

Counter-attacks

If the target survives and can hit back, it fires back straight away at half damage, rounded down and never less than 1. The counter-attack uses the same rules, so the attacker's own defence and shelter count.

A unit can only hit back if the attacker is within its range and is a kind of unit it can target. That makes range a big advantage: a battleship shelling a soldier from three tiles away takes no return fire.

Destroyed units

A unit whose HP falls to zero is removed. If it was carrying other units, they are destroyed with it.

Tips

  • Attack with your strongest unit first, so the counter-attack hits a unit that can take it.
  • Wounded units still fight at full strength, but they are one lucky roll from being destroyed. Pull them back to a medic.
  • Units being carried can't attack or be attacked until they are unloaded.

Updated